Anyways, this next step is something you'll only have to do once, unless you switch to another computer. This all takes what they call 'creative juices.' If you don't produce something original within your work, your game will probably be overlooked! So get those creative juices flowing! These principles are pretty obvious really, but if you've never made a game before, keep them in mind. You can argue that games aren't art or not, but it is undeniable that more or less everything that goes into a game is an art form: from music, directing, writing, character design, graphics, etc. Game making really, is an art form, no matter what people say. However, if you want to produce something awesome, don't let that get you down'your failures are just your stepping stones. More than likely, your first few projects will be utter failures. Your first project will not be liked by other people, besides people you know. Game making takes effort and practice to develop good design skills. Strive to finish what you start and you may create something awesome. Don't expect to be able to finish creating a good game within a few weeks'in fact, many experienced users of the program never finish their projects. It takes people many months to complete their projects'usually at least a year. So let's get started shall we? First, I'd like to establish a few things you need to know before getting a bit more serious with the program. It's easy, really, once you get the hang of it. What do I need to know? Tell me that without being so in love with the sound of your own voice that you feel an obligation to share as much of it as you can.Hello there! So you've picked up a copy of RPGMaker 2003, maybe played a few games, and now you're ready to start making your own game! And you've maybe opened up the editor a bit, poked around, and wondered one thing: how exactly do I use this program? Well, I'm here to lead you around the basics of just that. I am aware that it is a lot to learn when it comes to developing games in any software, and that is why I appreciate tutorials that do not ramble on and on about unnecessary crap. There is absolutely a possibility to trim them down immensely. These tutorials don't have to be as long as they are. If this was helpful, please give the video a like and spread it to your friends. From whence you came you shall return! Haha silly jokes aside, that in a nutshell is how you add and remove items. You click on the item again, which highlights it, and then you move over to the button which we clicked before. There has to be another way to get rid of it, right? Well, of course there is, and it is just as simple. But maybe you don't realize your mistake until much later. Don't worry, friend, because if you regret placing that item there, you can always click the undo button. Now, imagine you're thinking, ahh shoot, not that item, I wanted another one. See this button? Yeah, that's what we're looking for. So, let's add an item right here, next to this thing. It's boring to have a map with nothing on it, after all. You know, in case you're feeling like decorating. Maybe you need a tree for your forest, or a table for your house. "Now, okay, imagine you want to add an item. Then click it again if you want to remove it, like this.
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